

Just disable that part of the script - by setting bEnabled* to 0 - when you don't need it. Mind you, the same code is used at many occasions, so if there's weird going on, it's because you're holding the CTRL when the script runs. Move your mouse there, hold CTRL and keep clicking until you reach the amount you want and then let go of the CTRL. It fires only if you hold CTRL when you click on the inventory icon in the top right corner. The money script updates only the amount of Ducates you have with the appropriate value. clicked on a portrait during combat (friend or foe does not matter). Script #2 won't enable until you will have performed all of these actions at least once since you started the game (as the code is not generated until then): moved mouse over an item in the inventory (to see its description). opened the inventory and the character sheet. Script #1 won't enable until you will have performed all of these actions at least once since you started the game (as the code is not generated until then): CE might appear hanging during this time - just wait patiently. Like with all Unity games, both of these had to be AOB scripts, so it may take a few moments until each script is enabled.
#Blackguards 2 save during battle manual#
quick-patching character stats (attributes/talents/spells) - if you like, a shortcut to manual editing in script #1, Script #2 is a three-in-one for use during combat: However, I made two AOB scripts that allow managing things that are not so easy or straightforward to find/manage. All values (except money) are very easy to find and change (almost everything is a 4-byte int), so I did not bother scripting them.
